Print-first games + open curriculum.
Table Press
Print-and-play card games that passed a world-class play gate.The Ladder is the open curriculum — free, print-first, no accounts.
Games
Say the same number in more than one way — words, a picture, times, a match to 13 — and climb, or pass.
Time only goes forward. Play the next card, or pass. Same kind, next number: say And then. Last to play writes the round.
No years. Build a line, left earliest. Swap a rumor, ask which came first, or shout the name of the game. First true line wins.
Same things. New key. File a thing that still fits the current order, or recast the cabinet and shout the name of the game.
Deals hit the valley. Match the Need, buy it with Funds, or ride along. You are always rich in the wrong currency.
The stack is one road. Own a stretch. Everyone who passes pays. Lock two doors and you are the target.
Four kinds of capital. Four sectors. Pitch the right kind, ride when you cannot win, and lock a sector before the market cools.
Draw paychecks, pay bills, bid on careers and life milestones. Highest net worth after eight years wins.
Every card is a place you could go, and the money you spend to get there. Work the streets, chase the wonders, and keep enough for the flight home.
Turn raw silicon into servers, wire your servers into a network, and win the contracts that pay for it — before the supply chain runs dry.
The Ladder
Teach game design from any starting point to graduate-ready practice. Six strands, eight bands, twelve observable competencies.