Table Press · help

Glossary

Insider terms used across games, curriculum, and tools — defined once so cold visitors do not have to guess.

Play gate
A world-class play rubric every Table Press card game must pass before it ships — scorecard mean, pillar floors, zero dealbreakers, and table proof. Games that cleared the gate are print-ready.
Gated
A game that has cleared the play gate and has a shareable intro, rules page, print sheet, and (usually) a Table Lab.
Table Press
This site — free print-and-play card games plus The Game Design Ladder, an open curriculum for teaching game design. No accounts; progress lives in your browser Backpack.
The Ladder
The Game Design Ladder — an open curriculum from grade 1 through graduate practice. Six strands, eight bands, twelve observable competencies. Free, print-first, no accounts.
Bands
Age and stage levels on The Ladder (e.g. G1–2, G6–8, undergraduate). Each band is organized around one driving question about rules, feel, intent, or contribution.
Strands
Six subject areas every band touches: Systems (SYS), Play & Design Practice (PLY), Narrative (NAR), Human Factors (HUM), Craft & Technology (CFT), and Context & Business (CTX).
Observable competencies
Twelve entry-standard skills (E1–E12) traced across bands on the Coverage page — e.g. ships a playable, reads a system, holds an ethical position.
Prompt Refinery
The design gate that turns a crude topic pitch into a print-ready ~52-card game. Every gated game on Table Press ran through this process.
Table Lab
Browser hotseat and bot simulator for gated games — same rules kernel as the printed deck. Analog play remains the product; the lab is for teaching, analysis, and iteration.
Playtest queue
The /runway/ page — a human playtest hub for gated games. Track status, print decks, run hypothesis-first sessions, and file evaluations. Not the RUNWAY card game (that lives at /capital-run/).
RUNWAY (card game)
A gated 54-card pitch game about building a company out of the wrong kind of capital. Lives at /capital-run/ — not the same as the playtest queue page at /runway/.
Shareable demo
One pasteable page linking every gated game intro, rules, print sheet, and Table Lab — https://game-design-pi.vercel.app/shareable-demo/
Backpack
Local browser storage for rubric scores, playtest logs, and Table Lab notes. Per-device only — export JSON often; clearing site data destroys it.
Reference games (Canon)
Games assigned as texts on The Ladder — a shared syllabus of forty, including analog, non-Western, non-commercial, contested, and failed work — studied for design lessons, not shipped as Table Press print decks.
Coverage
A traceability matrix mapping competencies (E1–E12) to bands and lessons. Computed from lesson frontmatter, not hand-waved.
Rubric
Self-scoring tool for the six strands — Novice through Graduate-ready (0–4). Used for placement on the Adult track and portfolio evidence in Backpack.
Adult track (Bridge)
Compressed adult on-ramp — roughly eighty hours of systems literacy from K–8 bands. Separate from the K–12 sequence; score on /rubric/ to skip modules you already hold.